World generation and gear

Ores & armour

Ore placement comes from the placed and configured feature data. Set bonuses come from the armour set definitions.

Ores

Counts, rarity filters, vein sizes and height ranges are read from world-generation data. Height labels use the current progression table where it gives final Y coordinates.

Ore and locationVein sizePlacementHeight range
Black Diamond OreOverworld43 placements per chunktriangle y -64 to -32
Fire OreNether1012 placements per chunkuniform y 10 to 117
Imperium OreOverworld65 placements per chunktriangle y -64 to -16
Infinitun OreNether31 placements per chunkuniform y 8 to 24
Legendary OreOverworld94 placements per chunktriangle y -48 to 16
Null Crystal OreNull Void48 placements per chunky 0 to 128 (Uniform)
Omnitrix OreOverworld31 in 2 chunksuniform y -64 to -48
Ruby OreOverworld910 placements per chunktriangle y -16 to 64
Speed OreOverworld64 placements per chunkuniform y 0 to 48
Taydenite Oreworld generation34 placements per chunky 0 to 128 (Uniform)

Armour set bonuses

Four Arms set

Pieces: 4Arms helmet, 4Arms chestplate, 4Arms legging, 4Arms boots

  • Strength II
  • Jump Boost II

Heatblast set

Pieces: Heatblast helmet, Heatblast chestplate, Heatblast leggings, Heatblast boots

  • Fire Resistance I
  • Flight (speed 0.1)
  • No fall damage

Jacket set

Pieces: Jacket

  • Resistance I

Legendary set

Pieces: Knight helmet, Knight Chestplate, Knight leggings, Knight Boots

  • Strength I
  • Resistance II

Plumber set

Pieces: Plumber Helmet, Plumber Chestplate, Plumber Leggings, Plumber Boots

  • Resistance I
  • No fall damage

XLR8 set

Pieces: xlr8 helmet, xlr8 chestplate, xlr8 legging, xlr8 boots

  • Speed III

The set bonus applies while every piece listed for that set is worn.